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|"Drop Tower", |"~Tour de chûte", |"Unfinity" (6)

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Drop Tower (Drop Tower (a))
Drop Tower (Drop Tower (a)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 2, 3, 6

Unfinity (Common)
Drop Tower (Drop Tower (b))
Drop Tower (Drop Tower (b)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 2, 4, 6

Unfinity (Common)
Drop Tower (Drop Tower (c))
Drop Tower (Drop Tower (c)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 2, 5, 6

Unfinity (Common)
Drop Tower (Drop Tower (d))
Drop Tower (Drop Tower (d)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 3, 4, 6

Unfinity (Common)
Drop Tower (Drop Tower (e))
Drop Tower (Drop Tower (e)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 3, 5, 6

Unfinity (Common)
Drop Tower (Drop Tower (f))
Drop Tower (Drop Tower (f)) (0)
Artifact — Attraction

Visit — Target creature gains flying until end of turn or until any player rolls a 1, whichever comes first.

Lights — 4, 5, 6

Unfinity (Common)
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